Imperial City Waterfront Tunnel Entrance
Version: 2.0
Author(s): Sjors Boomschors
Date: 9/15/2007
Category: Buildings
Requirements: 
Original Creator: Jadraxs
Source: http://tesnexus.com/downloads/file.php?id=13303

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Description
This mod add in the missing tunnel between the Imperial waterfront and the Imperial Temple district. This tunnel is populated with various merchants, beggars and other neer'do wells that take advantage of this reasonably busy thoroughfare to ply a trade.

Over all I have tried to make the area look as if it's run down and in decline, the remnants of a busier period. It houses both its own district watch, and also the Imperial Legion Customs. Opposed to these are a faction of Smugglers, and two major gang factions. Currently interaction between all factions is sparse at best.

*Origional Creation*
The Jadrax Imperial City Waterfront Tunnel Entrance v1.0 is originally created by Jadrax.

*This New Creation*
The Jadrax /SB Imperial City Waterfront Tunnel Entrance v2.0 is a upgrade made by Sjors Boomschors based on the old mod. Jadrax had abandoned the project and was not updating the mod anymore. I Sjors Boomschors have contacted Jadrax and ask him if I could get permission to improve his original mod because it had a huge amount of bugs.

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Location
The tunnel can be found between the Imperial waterfront and the Imperial Temple district.

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Mods
This packed contains the original an the upgraded mod.

* Imperial City Waterfront Tunnel Entrance v1.0 = No OBSE required.
* Imperial City Waterfront Tunnel Entrance v2.0 = No OBSE required.

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YouTube movies

[url=http://www.youtube.com/watch?v=MgZ47l7sbV8]SB TES4 Oblivion Crossbow Mod v5.0 - 2[/url]

[url=http://www.tessource.net/files/file.php?id=11957]SB TES4 Oblivion Crossbow Mod v5.0 - 3[/url]

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Details
This Mod contains X.

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Install
1. Remove all content off the previous version (recommended).
2. Extract the individual archives into you Oblivion\Data folder (Override old files).
3. Start the Oblivion Launcher, click Data Files, and activate one of the mods .ESP files.
5. Run Oblivion normally, no Oblivion Script Extender (OBSE) required.

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Uninstall
1. Start Oblivion Launcher, click Data Files, uncheck the mods .ESP file.
2. Delete files/folders associated with the mod. (see this mod packed)
 
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Upgrade
1. Uninstall ore Just override the old mod.

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Incompatibility
This mod is compatible with:
- Standard Oblivion.
- Standard Shivering Isle.

This mod is incompatible with:
- Other IC / Waterfront tunnel mods.

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Known Issues or Bugs
Imperial City Waterfront Tunnel Entrance v2.0 Bugs.

- NPCs that normally travel from the Waterfront district to the Market district trough the Imperial City travel now directly trough the Imperial City Waterfront Tunnel.

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Future
Still to come in a next version:

- There are no future plans set for this mod jet so suggestions and ideas are welcome.

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This version
V2.0 update

Fixed bugs:
- The misspelling in enterance to entrance.
- The misalignment of 10 wallsegments.
- The lights. I made them more realistic and fixed some light bugs.
- The missing chandelier hangings have been added.
- The abandoned house has been realigned due to misalignment with the basement doors.
- A number of small bugs have been fixed.

New:
- I have added two corridors to the main tunnel to realign the abandoned house and to accommodate some new house entrances to be used by new modding projects like the new Saurion Red Lights Bordello which is still in development.   

- I have added a new tunnel in one of the new corridors. This tunnel leads directly to the Market District. This tunnel can be used to transport goods from the Waterfront directly to the Market District shops.

- Added new 3D Meshes, Texturse and Tunnel Signs.

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History
V1.0 update

- One straight tunnel with NPCs, Quests, Lights, Decoration, Buildings and houses.

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Credits
I give credits to the following people for the creation of there mods and for helping me.

"Bethesda Softworks"
For the creation of the game TES4 Oblivion.

Jadrax Imperial City Waterfront Tunnel Entrance v1.0 created by Jadrax.
He is the original creator of the base of this upgraded mod.

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Tools Used
[url=http://www.autodesk.com/3dsmax]3D Studio Max[/url]
[url=http://www.niftools.org]NIFSkope[/url]
[url=http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp]Readme Generator[/url]

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Licensing/Legal
If you want to change ore upgrade this mod, then you need to ask for permission an Jadrax and Sjors Boomschors to do so.

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Contact information
The original creator is:
Jadrax

The upgrader of this mod is: 
Sjors Boomschors from the Netherlands.

[url=http://www.tessource.net/files/author.php?id=418001]My tessource account and released mods[/url]

[url=http://www.youtube.com/user/sjorsboomschors456]My YouTube Oblivion mod movies[/url]

Contact information: 
To communicate faster contact me by using the MSN messenger or send messages and files to sb_oblivion_mod@hotmail.com.

E-mail: sb_oblivion_mod@hotmail.com
MSN: sb_oblivion_mod@hotmail.com
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